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Version 0.12.6-PB

  • Increased the lifetime of a page session which will reduce the number of "Page Expired" errors that users encounter when they don't refresh the page.

Version 0.12.5-PB

  • Added the level growth stats to each pet when inspecting an egg.
  • Added "Maximum uses" to item inspection
  • Fixed bug when pressing on the quick action bar (at the top of the page) when doing a raid and having it lead you to the battle page.
  • Fixed clipping issues on battle drops.
  • Fixed wrapping issues on the friends list page.
  • Fixed bug that caused all members to become officers on changing leaders.
  • Stability improvements

iOS Users

Within the next 7 days, we will be rolling out a very short public beta test of the iOS app. Please keep an eye on the #announcements channel if you would like to participate.


Version 0.12.4-PB

Raid Fixes

Raid times were incorrectly set and were significantly shorter than what we intended them to be.

For comparison, the EXP rewards from performing a raid was an order of magnitude higher than dungeons. For instance, the first raid yielded approximately 10 to 11 Combat EXP per second (EXP/s) whereas the first dungeon yields approximately 1 Combat EXP/s. The last raid yielded a staggering 83 EXP/s compared to the last dungeon being approximately 10EXP/s.

Obviously, because of this, we have corrected the times to their original intended values. The experience yielded from a raid is now roughly just below dungeons.

We will evaluate the state of raids next week and make further adjustments if necessary.

Shrine Changes

  • First tier increased to 15% EXP boost (from 10%).
  • Second tier increased to 20% EXP boost (from 15%).
  • Third tier increased to 30% EXP boost (from 15%).
  • Second tier reduced cost to 300,000 (from 500,000)
  • Third tier reduced cost to 800,000 (from 1,000,000)

More

We’ve been taking your suggestions on board and have made a few quality-of-life changes to make life a little bit easier.

  • The total cost is now displayed when purchasing an item from the market.
  • The total amount of gold that a character will receive when fulfilling a purchase order is now displayed.
  • Added a “Quality” filter to the market.
  • Added a lock icon to raids if the guild does not have a high enough level.
  • Added badge to every challenge displaying the time remaining.
  • Added a small badge to the friends page that displays how many friend slots are remaining.
  • Friends now display the total level instead of the combat level.

Bug Fixes

  • Fixed hunting bug that caused the timer to be stuck on “-1:00”.
  • Fixed various errors on the market order page.

Version 0.12.3-PB

  • Fixed pressing on participants when raiding.
  • Fixed scrollable background when the side menu is open on mobile.
  • Fixed floating badges on the side menu.
  • Fixed the ability to press on members of other guilds.
  • Fixed losing materials when joining a guild raid.
  • Fixed a bug that caused a character to be unable to join a raid if they were already performing an action.
  • Fixed the item inspecting page when inspecting items with random loot (for example, Yule Gift)
  • Security improvements.
  • Stability improvements.

Version 0.12.2-PB

  • Added "Guild" filter to the guild leaderboards.
  • Added a characters guild rank to their profile.
  • Added a message to the shrine notification, informing users that the effects only apply to actions initiated after boost effects become active.
  • Added section to the wiki explaining how effects are only applied to newly initiated actions.
  • Fixed broken guild link on a characters profile.
  • Fixed smelting icon.
  • Fixed the ability to kick guild members.
  • Fixed bug when trying to clear a guild description.
  • Fixed a bug that caused the guild page to be un-scrollable after performing certain actions (such as kicking a member from the guild).
  • Minor UI improvements.
  • Fixed the mechanic responsible for calculating the number of active players in the game, ensuring it now includes those engaging in world boss battles and raids.

Version 0.12.1-PB

  • A notification is sent to all guild members when a raid is scheduled.
  • Notifications now support links. The guild raid notification will include a link directly to the guild page.
  • A character receives a notification when a raid is complete.
  • Fixed shrine contribution button when submitting a value higher than the characters gold amount.
  • Added "Expired" or "Active" badges to the shrine.
  • Challenges now hide the quantity box when it is complete.
  • Fixed guild icons not displaying correctly on the leaderboards.
  • Fixed skills not processing correctly when joining a raid.

Version 0.12.0-PB

Guilds

Guilds serve as a platform for players to unite and engage in cooperative events. They facilitate various activities, including coordinated raids and challenges.

  • Guild Levels - Boosting the guild level through experience grants added benefits, like expanding member capacity. Further enhancements are planned for future releases. As the guild level increases, expect to unlock additional raids and increase the daily challenge limit.
  • Guild Marks - Marks serve as currency earned through guild challenges. They enable access to diverse guild mechanics, including the ability to refresh challenges and raid participation. Currently, the sole method to acquire tokens is by completing challenges.
  • Guild Member Limit - The guild member limit is dependent on the guilds total level. It ranges from 20 to 25. The breakdown can be viewed on the wiki page.
  • Guild Membership Cooldown - A character can only join a guild once every 24 hours.
  • Guild Icons - Guild icons can be purchased via the vendor. The icons are tied to the character itself and the guild icon will be reset when switching leaders.
  • Guild Backgrounds - The guild’s background can be chosen from the characters set of backgrounds. The background will be reset when switching leaders.
  • Guild Description - A place for guilds to describe the guild. This area supports a limited markdown syntax.
  • Guild Ranks - In the guild hierarchy, there are three ranks—Soldier, Officer, and Leader—each with distinct permissions. The Leader holds the highest authority and there can only be one Leader at a time. Soldiers are regular guild members with no extra permissions. Officers have additional privileges, such as generating tasks and accepting player invitations.

The guild feature is continuously evolving. Future updates will introduce additional mechanics like Guild Halls and the ability to spawn their own World Bosses, enriching the gameplay experience even further.

Guild Raids

Guild members can engage in raids to gain experience and rewards, collaborative events that can be organised by the guild leader. Raids are prearranged by high ranking members, allowing guild members to join a lobby before the raid commences. Once the scheduled timer reaches 0, the raid begins automatically.

  • The guild's experience gain hinges on the number of participants in the raid. More participants yields more experience points for the guild.
  • Individual participants earn experience by successfully completing guild raids, receiving both Combat Experience and Guild Mastery Experience.
  • Raids also distribute gold for participants who complete the raid.
  • Raids are designed to scale in time, with higher-tier raids requiring more time to finish but offering greater rewards in terms of experience per participant and experience gained per second. Thus, while they demand more time, they yield richer rewards for both the guild and its members.
  • Participants forfeit rewards if they leave a raid prematurely, resulting in reduced rewards for the guild as well.
  • Raids can be scheduled at a set time to help with guild coordination.

Guild Challenges

Challenges serve as an efficient way for the guild to accumulate experience quickly. Members holding specific ranks within the guild have the authority to generate challenges, each lasting for a duration of 24 hours.

Challenges encourage members to work collectively towards shared objectives, such as acquiring specific items and subsequently contributing them to the challenge.

  • Upon successful completion, the guild earns experience points.
  • Participants are rewarded with an additional 2 experience points for every item contributed towards the challenge, irrespective of whether the challenge is completed or not.
  • As the guild levels up, more challenges can be generated. If a challenge is deemed to be too difficult, higher ranking members of the guild can refresh a specific task.

Guild Mastery Level

Guild mastery is a persistent game level that remains with the character even if they leave a guild. It serves as a testament to a player’s dedication to supporting the guilds they join.

Although initially, there may not be significant benefits to increasing the guild mastery level at release, we have confirmed plans to expand its functionality. This includes enhancing the rewards obtained from performing raids, providing further incentives for players to increase their guild mastery level.

Shrine of the Old Gods

The Shrine of the Old Gods is a game mechanic where the community collaborates to achieve a common goal, earning game-wide boosts for everyone’s benefit.

  • To donate to a shrine, characters must first be near one. Fortunately, shrines are located in almost every location (though not all), and they can be easily accessed by pressing the new “Nearby” button which is located next to the “Map” button.
  • The shrine features multiple tiers, with each tier offering a boost to every character in the game.
  • Once a tier is reached, the boosts becomes active and all progress goes towards the next tier.
  • We’ve intentionally designed the system to allow tiers to activate gradually throughout the day, based on when the goal was reached, or all at once, providing a larger combined boost.
  • The shrine resets every day at 12PM UTC.

Updated Wiki

While still a work in progress, the wiki has undergone a slight revamp, featuring more comprehensive information about various game mechanics along with overall design and structural enhancements. Here are some of the various changes we have made (however not all are listed):

  • Improved layout of the homepage.
  • Added “Dungeons” page.
  • Added “World Bosses” page.
  • Moved “Understanding Efficiency” to the effects page.
  • Restructured and recategorised all pages.
  • Improved layout and information included in the “Item Types” page.
  • Improved layout and information included in the “Stats” page.
  • Improved layout and information included in the “Skills” page.
  • Improved layout and information in the “Qualities” page.
  • Improved layout in the “Notable Characters” page.
  • Added new “Guild” page.

Additional Changes

  • Users are now able to switch between characters using ALT 1 to 5 (where the number is related to the alt character) or CMD 1 to 5 if you're on mac.
  • Fixed game crashing when attempting to delete a main character immediately after switching characters.
  • Added a characters guild to the characters profile.
  • Added a leaderboard for guilds.
  • Characters can search and filter through guilds seamlessly on the “Browse” page within the guilds section.
  • Updated Code of Conduct to improve clarity.

Bug Fixes

  • Fixed bug when switching between campaigns and no tasks are generated.
  • Fixed a bug when trying to upgrade an item with a full inventory.
  • Fixed bug when the process of upgrading an item duplicates resulting in a stuck item in the characters inventory.

This update brings many changes and, as written in the sacred scrolls, with changes come bugs so please report any bugs you encounter in the #bugs channel.


Version 0.11.3-PB

  • Fixed issue when switching between campaigns and the tasks do not correctly refresh.
  • Fixed crashing issue when attempting to delete a character immediately after setting it as a main character.
  • Fixed bug when trying to upgrade an item with a full inventory.
  • Fixed crash that sometimes occurred when upgrading an item.
  • We've updated the public road map. You can see the latest changes by pressing on the "Last Updated" card located within the information section. You can check it out here: https://trello.com/b/CxIn7i5B/idlemmo-public-roadmap