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Version 0.3.5-CB

This update rolls out our first test event - Eve of Shadows. Keep in mind, it's still a work in progress. During the event, you'll get to try out a brand-new skill that's just for this campaign. With it, you can do all sorts of fun stuff like picking and carving pumpkins, going trick-or-treating, hunting ghosts, and even performing exorcisms. Collect items from these activities and swap them for points, which you can then use to snag the campaign rewards.

  • Updated campaigns.
  • Campaigns no longer use experience points. Now characters must obtain "points" which can be redeemed for the campaign rewards.
  • Campaign rewards can be obtained with tasks or exchanging select items during seasonal campaigns.
  • When redeeming a campaign reward, it will take away the points from the character (i.e it is a purchase).
  • Characters can no longer skip tiers.
  • Added "Shadow Mastery" skill which is a skill only available in the "Eve of Shadows" campaign.
  • Each item acquired from the "Shadow Mastery" skill can be exchanged for points on the campaign page.
  • The "Shadow Mastery" skill will only be available during the "Eve of Shadows" seasonal campaign.
  • Added seasonal campaign locations that will disappear when the associated campaign ends.
  • Campaigns automatically start and end on the given date and time. The location should automatically appear within 5 to 10 minutes of the campaign starting.
  • Characters will automatically transfer to Bluebell Hollow when it ends.
  • Adjusted task requirements and rewards.

Version 0.3.4-CB

  • Fixed error when trying to access your purchase orders.
  • Fixed edge case when no campaign is active on your account.
  • Fixed skill item maximum amount. It now takes in to account the maximum idle time.
  • Added refresh limit to tasks.
  • Added infinite scroll to market listings.
  • Main menu levels now automatically update.
  • Fixed issue when refreshing a monthly task and it takes you back to the daily tasks tab.
  • Combat activity is now tracked on your profile.
  • Fixed various typos.
  • Fixed issue when previewing a campaign and unable to switch back.
  • Added forge leaderboards.
  • Fixed issue when attempting to re-initiate an action without refreshing the page.
  • Fixed active action state when switching tabs. Sometimes the timer would go out of sync due to the browsers default behaviour.
  • Added dungeon notifications and toasts.
  • Fixed error when trying to cancel some actions.
  • Fixed issue that disabled the ability to dismiss the pet egg nodal on mobile.
  • Fixed issue that didn't update the total price when changing the value.
  • Free inventory slots now automatically update when selling items.
  • Fixed issue that caused the "efficiency" stat on each skill to not acknowledge some potions.
  • Fixed "Sylvan Sanctum" dungeon dropping 2x recipes.
  • Fixed the action block being displayed on incorrect pages.
  • Fixed the ordering of friends when appearing offline.
  • Fixed location quick view modal.
  • Expired orders are no longer refunded at the end of the day but are refunded (almost) immediately after expiry. The timing on this depends on when the server processes it.

Version 0.3.3-CB

  • Added the ability to start a skill or travel action without refreshing the page.
  • Added the ability to instantly refresh a skills countdown without a refresh.
  • Fixed errors that occurred when performing multiple actions without a page refresh.
  • Fixed pet countdowns (both the egg countdowns and the battle countdowns)
  • Fixed campaign preview.
  • Fixed pet stat rounding errors.
  • Pet stats now always show its base stats regardless of its status. However, we've added a tooltip over the red arrows to indicate that the efficiency of the pets stats have been reduced.
  • Pets now obtain EXP from dungeons.
  • Increased action button expiry length.
  • Added the ability to "release" pets.
  • Fixed bug that caused some countdowns to start at "4:60".
  • Fixed forsaken EXP values.
  • Fixed EXP boosts ordering. Now any negative effects are applied before the positive effects. For example, if the core value of EXP is 16 and you have the a -50% effect and a +50% effect, the game will first take away 50% and then apply the 50%. In this instance, the result will be 12 (16-50% = 8. 8+50% = 12)

Version 0.3.2-CB

  • Fixed bug that allowed players to create a market order for items without a tier.
  • Fixed bug that caused world bosses to get stuck.
  • Fixed bug that displayed all characters as "Level 1" in the search.
  • Fixed bug that allowed the user to press on the pet's battle button despite being disabled.
  • Fixed bug that caused the pet recall button to not work.
  • Fixed notification overflow bug on mobile.
  • Fixed typos for multiple items.
  • Fixed bug when trying to clear a text field on the market order creation form.
  • The characters inventory now automatically updated when performing a skill.
  • Fixed bug that disabled users from pressing on the same item twice on mobile.
  • Fixed display issue that caused the listed potion effects to be clipped off if the line is wider than the screen.
  • Fixed bug that disabled consecutive pet battles without refreshing.
  • Fixed bug that disabled the systems ability to clear out expired notifications.
  • Fixed bug that caused an error in the characters notifications when travelling to a different location.
  • Fixed bug that caused the page to crash when starting a battle.
  • Fixed bug that caused the red arrows to show on your pets stats even if the happiness and hunger is at 100%.
  • Fixed pet stats rounding error.
  • Fixed bug that displayed the refresh action button on other characters profiles.
  • Fixed bug that caused enemies to lose more HP than the given damage if battling consecutive enemies.
  • Fixed bug where incorrect character HP values were increased when eating food.
  • Fixed bug where the incorrect pet had its HP increased when feeding a pet.
  • Fixed bug that duplicated forsaken effects.
  • Fixed bug that incorrectly displayed some locations as having enemies/dungeons/world bosses.
  • Hidden pet actions when the pet has not yet been hatched.
  • Fixed bug that displayed the characters gold value as tokens when hovering over the tokens box.

Version 0.3.1-CB

  • Added the ability to preview upcoming campaigns.
  • Fixed battle bug causing your health to decrease upon every server request.
  • Increased your HP multiplier (thus you have more HP per level)
  • Updated enemy HP values (this still requires significant balancing adjustments especially for the higher levelled enemies)
  • Added toast notification when a battle cannot be fought due to being too weak.
  • Fixed battle bug that caused 0 damage.
  • Fixed enemy refresh interval.
  • Fixed battle button state when attempting to battle multiple enemies without refreshing the page.
  • Added tooltip and additional help text to indicate tapping on your pet will pat your pet.
  • Added potion effects to the item inspection page.
  • Moved active effects for the character further down the page.
  • Added item requirements to the market listings.
  • Added a "not equipable" badge if any item in the market cannot be equipped by you (whether it be you don't fit the requirements or your class is incorrect)
  • Added "%" to the critical chance label.
  • Fixed the beta bonus boosts.

Version 0.3.0-CB

  • You can now switch between actions without having to cancel the previous action. If you switch an action that used up resources, the resources will return back to you.
  • Added pet leaderboards.
  • Removed "Level" from inventory item list.
  • Added level to requirements list in the inventory.
  • Fixed enemy mob refresh.
  • Fixed quick healing not removing the "You don't have enough health to do this" message.
  • Fixed character state when switching between tabs.
  • Added health and hunger to item inspection page.
  • Set the default crafting amount to 1.
  • Set the default skill amount with a quantity to 1.
  • Removed visible quick heal button on other profiles.
  • Fixed rounding bug when healing pet health.
  • Added reset idle time button for skills.
  • Added max button for skills and forge.
  • Fixed errors with corrupted actions.
  • Added a toast notification on all items you receive when opening a chest.
  • Fixed stat arrows when your pet is hungry.
  • Greyed out the battle button when battle is unavailable.
  • Disabling the pop sound no longer requires a page refresh.
  • Added close button to the map.
  • Fixed issue that caused your HP to overfill.
  • Fixed item upgrade when upgrading to a tier you already have.
  • Fixed item upgrade not completing automatically.
  • Fixed referral code bug.
  • Added toast notification to item upgrade if your inventory is full upon completion. UI/UX Changes
  • Added dynamic UI elements across the game. This is still a work in progress. We still have a lot to update so that it feels smoother.
  • Add vendor dialogue.
  • Updated campaign UI
  • Updated battle mechanic to display the enemies health.
  • Updated the progress bar to display the world boss health.
  • The world boss action is now displayed like any other action.
  • Removed battle page for the world boss.
  • Added image for the token item.
  • Added image for the membership item.
  • Added “Your quantity” to the market order modal.
  • Added skeleton loading to various UI elements.
  • Fixed UI bug when coming back to the game to 100’s of notifications.
  • Added the ability to disable animations. This option is experimental and we only suggest to use this if you wish to increase performance on low-end machines or phones.
  • Pressing “max” on the market order modal now puts your maximum inventory amount into the text field rather than the maximum requested order amount.
  • Default market purchase quantity has been set to 1.
  • Added clickable character name to market listings.
  • Added “silent notifications” in that some notifications don’t appear as a bubble at the top of the UI if you are already online. For example, if you complete an item upgrade and you are currently online (thus are able to see the toast notification on the bottom right on the screen), the notification will no longer appear as (1) on the UI. The notification will still exist but there will be no bubble.
  • Changed border colour for standard items.
  • Moved multiple UI elements to modals due to issues that arise when using smaller resolution screens.
  • Listing an item on the page via the market no longer takes you to the inspection page.
  • Improved UI for mobile devices.
  • Improved UX when sending a pet to battle.
  • Market UI updates.
  • Added Market filters.
  • Profile activity graphs now display the last X days of the characters activity rather than having it relative to the current day.
  • Updated vendor page design.
  • The battle page now only shows dungeons and world bosses that are in your area.
  • Added the ability to change the time for the activity graphs.
  • Added item and requirements to recipe inspection.
  • Added empty state when there’s no enemies/dungeons/etc
  • Added skill icons to each skill level.
  • Removed border on mobile menu.
  • Added infinite scroll to the market listings and order page.
  • Disabled default tooltip on mobile for individual items. Balancing Changes
  • Added potions that can temporarily modify your stats.
  • Potions now require more enemy drops.
  • Removed and replaced all potions that can be obtained via alchemy.
  • Removed chests from dungeons.
  • Removed non-recipe equipment from dungeons.
  • Dungeon recipe rates have been significant increased for the lower level dungeons.
  • Removed chests from world bosses.
  • Pet eggs are now directly obtained from the world bosses rather than the chests.
  • Recipes are now directly obtained from the dungeons.
  • Fishing now requires bait which can be purchased from the vendor.
  • Added combat level.
  • Removed EXP distribution to individual stats.
  • Enemies now give combat EXP which is used to level up your combat level.
  • Stats can now be levelled by skills.
  • We’ve updated classes so that we can apply different permanent effects to the character according to the chosen class. Thus this opens up the opportunity of introducing PvE classes such as a Lumberjack (which will have a slight boost in woodcutting efficiency), etc.
  • Warriors now have a 10% EXP boost to strength.
  • Shadowblade now have a 5% EXP boost in speed and 10% efficiency increase in battles.
  • Rangers now have a 7% EXP boost in dexterity and 9% efficiency increase in battle.
  • Rebalanced dungeons.
  • Significantly increased EXPs for enemies.
  • Reworked how critical damage works. Critical damage is now a stat that is added on top of your “total attack” when a critical strike has been landed.
  • Significantly reduced enemies stats.
  • Reduced base attack round time from 5 seconds to 3.5 seconds.
  • Updated the battle duration formula to account for relative speed differences.
  • Significantly reduced dungeon cost.
  • Significantly increased world boss experience.
  • Added 4 new dungeons starting from level 3. The purpose of this is for you to idle your combat EXP if you don’t wish to grind individual enemies.
  • World boss lobbies now last 2 minutes instead of 5. Bug Fixes
  • Fixed missing “Ruined Robes” loot.
  • Fixed error when upgrading multiple items successively.
  • Fixed error when upgrading the same item multiple times.
  • Fixed issue that caused your current effects to disappear.
  • Fixed multiple javascript errors that only appear in the console.
  • Fixed speed discrepancy in battles.
  • Fixed UI elements from flashing on the screen.
  • Fixed stats for refined enemies and higher.
  • Fixed level star icon
  • Fixed “sell to vendor” button size.
  • Fixed UI sizing when selling an item.
  • Fixed health value for food.
  • Fixed character stats UI that caused the icons to be narrow.
  • Fixed UI elements when an enemy/dungeon/world boss has too many drops.
  • Fixed error that appears on the item inspection page if your account is not registered.
  • Fixed UI for the forge when element is larger than the screen.
  • Fixed strength EXP ui bug.
  • Fixed bug causing the battle page to send 15 simultaneous requests to the server to update the enemies.
  • Fixed bug that caused a new element to be created on every tooltip but it was never destroyed (thus reducing performance)

Version 0.2.4-CB

  • You can now switch between actions without having to cancel the previous action. If you switch an action that used up resources, the resources will return back to you.
  • Added pet leaderboards.
  • Removed "Level" from inventory item list.
  • Added level to requirements list in the inventory.
  • Fixed enemy mob refresh.
  • Fixed quick healing not removing the "You don't have enough health to do this" message.
  • Fixed character state when switching between tabs.
  • Added health and hunger to item inspection page.
  • Set the default crafting amount to 1.
  • Set the default skill amount with a quantity to 1.
  • Removed visible quick heal button on other profiles.
  • Fixed rounding bug when healing pet health.
  • Added reset idle time button for skills.
  • Added max button for skills and forge.
  • Fixed errors with corrupted actions.
  • Added a toast notification on all items you receive when opening a chest.
  • Fixed stat arrows when your pet is hungry.
  • Greyed out the battle button when battle is unavailable.
  • Disabling the pop sound no longer requires a page refresh.
  • Added close button to the map.
  • Fixed issue that caused your HP to overfill.
  • Fixed item upgrade when upgrading to a tier you already have.
  • Fixed item upgrade not completing automatically.
  • Fixed referral code bug.
  • Added toast notification to item upgrade if your inventory is full upon completion.

Version 0.2.3-CB

  • Fixed "Enemies refreshing in..." refreshing too early.
  • Update "Enemies refreshing in..." UI.
  • Fixed registration bug where your selected class wouldn't apply to your character.
  • Added "quick eat" button to the health box.
  • Added multi-use to potions.

We are currently migrating a system we rely on to process pending actions. This update may introduce new bugs. Please report any new bugs you find.