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Version 0.20.4-PB

  • Server performance improvements. We will continue to monitor and improve the situation over the coming weeks.

Version 0.20.3-PB

  • Fixed missing "You can perform this action X times" message when pressing on a skill item.
  • Fixed an Ombric Uprising campaign reward being tradable by mistake.
  • Fixed seasonal tasks appearing in non-seasonal campaigns. This will only apply to newly generated tasks.
  • Fixed description for "Agility".
  • Fixed dungeon time and EXP not visually updating when using a potion.
  • New characters automatically have 5 rabbits ready to battle before needing to hunt for more.
  • Fixed UI alignment issues.

Version 0.20.2-PB

  • Added scheduled "Eve of Shadows" seasonal campaign. It will be available on Monday 21st October 2024. Check out the preview page closer to the time to see the rewards.
  • Fixed issue causing CloudFlare to constantly require some users to verify their session.
  • Fixed resolution of the equipped items on a characters profile page.
  • Fixed resolution of the skill icons on a characters profile page.
  • Fixed issue that made prevented some users from cancelling pet hunting.
  • Items can no longer be equipped/unequipped when a character is doing an action as the items may interfere with the action itself.
  • Fixed redirection issue when trying to teleport while on a seasonal skill page (For example, Lunar Mastery)
  • Fixed issue where items without a recipe were still considered craftable.
  • Added a small notice to items when a user does not have a recipe for the selected item.
  • Fixed issue that caused some pets to be stuck in the event location.
  • Fixed pet healing bugs when attempting to heal the pet twice.
  • Moved the "Feed" button for pets so its easier to access.
  • Added a message to the equipped pet notifying the user that they cannot send the pet to battle while equipped.
  • Updated sorting of item types on the forge.
  • Fixed "Ruined Robes" not showing all enemies that drop the item.
  • Added loading indicator to various buttons to stop accidental double clicking.
  • Fixed loot listed in the "Drops" section when quickly viewing an enemy or dungeon.
  • Fixed text wrapping issue on the badge that displays how far a location is away from the character.
  • Daily seasonal tasks will give 15 points instead of 10. This will take effect in the next seasonal campaign - The Eve of Shadows.
  • UI fixes.

Version 0.20.1-PB

  • Added missing "Greaves" from forge list.
  • Fixed the app incorrectly opening up when pressing on a character in the "Nearby Characters" list.
  • Performance improvements.

We found a big problem with how the pet mastery skill affects pets. It was making pets much stronger than we meant it to. This explains why pets stats were significantly higher than we original expected them to be.

We know this fix will make a lot of pets in the game seem slightly weaker now depending on the Pet Mastery stat. It wasn't meant to make them worse - we're just fixing a mistake. We plan to look at all the pets soon as a result of this. We had to fix this problem right away because some players pet mastery were getting way more bonuses than we meant them to - some were more than double.


Version 0.20.0-PB

Forge UI Rework

  • The forge UI has been reworked.
  • Implemented a filtering feature that allows users to select and view items based on different types.
  • Introduced a filter that will only show items obtained through recipes.
  • Added a feature to show only items the character can craft.
  • Added a badge to each item showing how many the character can craft.
  • Added a badge to each item to indicate if it's from a recipe or not.

Unfortunately we cannot have the ability to show all items in the forge like it was prior to the update due to performance concerns.

Item Inspection

  • Added a checkmark to show if a character has the recipe when inspecting one.
  • Every item now shows where it can be found (if applicable). For example, when you inspect a Goblin Crown, it will tell you it’s available from the Goblin King. This applies to loot from World Bosses and dungeons too.

Sorting Inventory

  • Added a feature to sort items in your character's inventory by name, date, quantity, quality, type, and value.

Bug Fixes

  • Fixed a bug where the dungeon showed the wrong success rate for some players.
  • Fixed a bug where getting "Hunting Mastery" experience did not award the "Rising Star" badge.
  • Fixed a bug that caused the "Hunting Mastery" badge to be unobtainable.

Version 0.19.3-PB

We are aware that the seasonal campaign requires too much effort to achieve the final tier. To help address this, we are introducing the following incremental changes:

  • Tickets obtained via the seasonal world boss has been increased to 25 (from 10).
  • World Boss spawn time has been increased from 2.5 hours to 3.5 hours.
  • We've significantly increased the chances of obtaining a Moon Gem from battling Noctarok.
  • Cost for the seasonal guild raid has been reduced to 1 mark.
  • The seasonal guild raid length has been reduced from 38 minutes to 20 minutes.
  • Tickets obtained from the guild raid has been increased from 10 tickets to 25 tickets.

These are just incremental changes to avoid accidentally making things too easy. We'll keep watching how it goes and make further changes if needed.


Version 0.19.2-PB

  • Added Lunar Mastery to the leaderboards.
  • Fixed page freezing issues on the campaign page.
  • Fixed the idle action being hidden on other characters profiles.
  • Improved search accuracy when typing the exact name of a character.
  • You may have noticed the game sometimes updates without any corresponding patch nodes due do improving the games stability. These updates dont directly impact gameplay or player experience. We want to make you aware that the frequency of these updates may increase over the next few days. While we don't expect too many disruptions, please report any new issues in the Discord server.

Version 0.19.1-PB

Pet Changes

  • Updated critical damage and critical chance for all pets. We noticed a few problems with these stats.
  • There was very little difference between pet qualities, and when there was, it was inconsistent. For instance, standard pets had the same critical chance as premium pets, which are two tiers higher. Additionally, epic pets had less critical damage growth than premium pets.
  • The critical chance value was too high, and with a hard limit of 100%, this stopped us from adding critical chance to other areas of the game without risking redundancy or making it too powerful. As a result, we have lowered the critical chance value for all pets. To mitigate some of these changes, we slightly increased the critical damage growth value for stronger pet variants, ensuring their critical damage will increase more per level.
  • We’ve updated existing campaign pets to “Epic”. Their stats remain unchanged (except for the adjustments mentioned above). Previously, their stats were similar to the "Epic" tier, but their exclusivity made them "Legendary". To avoid future confusion and maintain consistency, we are now designating these pets as “Epic”. It didn't make sense to classify them as Legendary when the game’s logic dictates that the quality of an entity (pet, item, etc) should reflect how powerful it is.

Recipe Changes

We have increased all Mythic alchemy recipes to have 10 maximum uses instead of just 1. This only applies to recipes used after the update. Any recipes consumed before the update will remain as 1.

Other

We’ve made several back-end improvements to the game that will help improve performance.