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Version 0.25.3-PB - Bug Fixes

  • Fixed an incorrect display of "hits to defeat enemy" in battle stats. This issue was purely visual and didn’t affect actual battle outcomes.
  • Resolved an issue where "time per enemy" would show slight variations if there was server lag when starting a battle. This was also a visual error and had no impact on battle results.
  • Added days to the egg incubation period to better balance progression.
  • Slightly lowered the stats for Rabbit enemies to make them easier for new players to defeat.
  • Fixed an issue with the speed information tooltip, which previously appeared blank.
  • Restricted food usage from the inventory during battles, as it has no effect on ongoing battles.
  • Fixed a bug with character switching via keys, which would sometimes return players to the wrong page.
  • Corrected text errors in the trade cancellation dialog box.

Version 0.25.2-PB - Bug Fixes

  • We’ve fixed a bug where activity tracking didn’t properly account for actions finishing just after a new day began. Previously, if you completed a 20-minute action at 12:01 a.m., it would mistakenly log all 20 minutes for the new day, even though only 1 minute had passed. Now, it correctly tracks 1 minute for the new day and attributes the remaining 19 minutes to the previous day. This should also resolve the exhaustion issues some players have been experiencing.
  • Fixed agility and accuracy description text.
  • Fixed an issue with the character switcher on the Web App that directed the user to the wrong character's profile.
  • Fixed a bug preventing cooked cods from being sold on the market.
  • Adjusted the growth value of "Aegis of the Seraph" from 2 to the correct value of 1.
  • Fixed an issue with the "Boulder Breaker" and "Earthshaker" pickaxes being in the incorrect dungeon.
  • Fixed a bug where market tasks were incorrectly generated for characters without market access.
  • Fixed an issue preventing tasks from being generated for the seasonal campaign skill (e.g., Shadow Mastery).
  • Fixed a bug that assigned tasks to defeat enemies above the character's level.
  • We’ve updated the "Invalid Signature" message to guide users to restart the app when this issue occurs.
  • Fixed typos.
  • Minor adjustments in the battle wiki page.
  • Updated the public road map which can be seen here: https://trello.com/b/CxIn7i5B/idlemmo-public-roadmap

Version 0.25.1-PB

  • Added the following character metrics (Please note that tracking will only start post-update):
    • Guild raid participations
    • World bosses defeated
    • Total teleportations
    • Total gold spent on teleports
    • Total experience
    • Gold spent in dungeons
    • Food consumed during battles
    • Items contributed to guild challenges
  • Added UI countdown timers to pets when they are battling.

Bug Fixes

  • We fixed an issue where the timing for guild raids wasn’t being tracked properly.
  • We fixed an issue where, for some users, new campaigns weren’t activating automatically when released.

Version 0.25.0-PB

Character Metrics

  • You can now view metrics for your own character and others, with the option to compare them side-by-side. Just visit a character’s profile page and click "Metrics" to access details like total playtime, enemies defeated, and more.

Please note that some of these values were not tracked from the game's launch, so there may be discrepancies if you've been playing since release. Additionally, certain metrics, such as pet battles, have not been tracked until this update.

Weekly Experience Chart

  • We've replaced the level chart with a weekly experience chart, showing the total EXP gained over the past week for a clearer view of your progress. The previous level chart didn’t offer much value, especially at higher levels. Now, you can also compare your experience gains with others directly on the chart.

Bug Fixes

  • You can no longer equip or unequip pets when battling, hunting or in a dungeon.
  • Fixed a bug that caused some users to encounter an error when finalising a guild raid with a full inventory.

Version 0.24.0-PB

Alt Character Limit Changes

  • Classes that cannot access the market or trade are no longer subject to the idle limit of three characters. The three character restriction now only applies to characters with market access. For examples and further explanations, please refer to the "Classes" section of the wiki.

Battle Changes

  • Decreased the limit of 10 seconds per enemy to 8 seconds per enemy.
  • Decreased the rate of hits per second from 1.3 to 0.9.

These changes will improve the sense of progression at lower levels by making initial battles feel slower, allowing players to notice a tangible improvement as their stats increase and battles become quicker. By decreasing the battle duration cap, we've expanded the window where progression is felt.

Additionally, these changes indirectly boosts loot drops and experience gain per second, as enemies can now be defeated up to 20% faster (assuming that the character is strong enough to reach the cap).

Other Changes

  • Characters of banned accounts are now deleted after 60 days instead of 6 months.
  • Performance improvements.

Version 0.23.6-PB

Server and game performance improvements.


Version 0.23.5-PB

  • Removed all enemy hunting limits. Characters can now hunt an infinite number of enemies.
  • Enemies now slowly flee over time. The rate in which they flee entirely depends on the characters Hunting Mastery Level.
  • The current decay rate is between 25% and 10% every three hours depending on your Hunting Level. As you progress your Hunting Mastery level, fewer enemies will flee.
  • Improved Hunting Mastery EXP.
  • Added sorting to the pet inventory.
  • Removed “Pet Hunting” from the wiki (Wiki contribution by @thzunder via GitHub).
  • Removed the following skills from the teleportation cost as they have minimal impact on the game's economy: Springtide Mastery, Shadow Mastery, Lunar Mastery, Guild Mastery, Yule Mastery, and Pet Mastery. This means you can level up these skills without affecting your teleportation costs.
  • Fixed buffalo loot percentages incorrectly totaling 110%, not 100%.

Version 0.23.4-PB

  • Improved hunting distribution to address the imbalance where certain enemies appeared significantly more often than others. Previously, even after encountering 1,000 enemies, some types of enemies would only show up a few times.
  • Added Shadow Mastery leaderboard.
  • We've hidden the health UI element on the app battle page during an active battle as it is no longer needed.
  • Fixed an issue that always caused a minimum of one enemy to be defeated regardless of how much health was used.
  • Fixed a bug that prevented some characters from accessing campaign locations.
  • Fixed a bug that caused some food items to disappear when starting a battle.
  • Implemented a temporary processing delay for world boss rewards, based on each individual character. This delay, randomly ranging from 0 to 10 seconds, whill distribute server load and reduce the stress caused by simultaneous requests when the world boss is defeated. However, the effectiveness of this change is unknown at this point.
  • Fixed an issue where stance EXP was not properly distributed when the enemy's EXP was lower than 4.
  • Fixed a bug that caused pets to not obtain any additional stats if their base stat was 0.
  • Fixed requirements for gauntlets.
  • Fixed notifications not correctly showing the quantity of loot obtained from a dungeon.

Frequently flagged issues that we are aware of. There is no need to report the following bugs:

  • We are aware that the hunting EXP is significantly lower than expected and we are working on a fix. This should hopefully arrive this week.
  • We are aware of intermittent server slowness caused by a bottleneck introduced in v0.23.0. We are actively investigating the issue.