In every seasonal campaign, there’s a community goal. Players must work together to hit a target by contributing campaign points. When the goal is reached, everyone is eligible for boost. The boost last for the remainder of the campaign. Once the campaign wraps up, the boost expire.
For a character to receive a boost, they must contribute at least once to the community goal. Contributions only unlock the boost for the currently active tier and do not automatically apply to any future boosts if the community goal changes. As a result, if the goal changes, players will need to contribute again to access the new boost.
For example, if the community goal reaches tier 1 and you haven’t yet received any boost, you’ll need to contribute at least one point to unlock the tier 1 boost. Later, if the community goal advances to tier 2, you’ll need to contribute again to receive the tier 2 boost. If you don’t, your character will retain the tier 1 boost until it expires.
Unlike boosts provided by the shrine, the boosts from the community goal are not stackable on each other. Any new boost from the community goal will replace the previous one, rather than adding to it.
Basically, this is similar to the shrine except for a few differences:
To get started, simply head to the campaign page.
Since this is a new feature, our current target estimates are based on rough projections. To avoid making the targets too easy to achieve due to underestimating them, we have intentionally set them high - especially for the later tiers. This approach allows us to gather data and make more informed adjustments for future seasonal campaigns. It’s worth noting that reaching the 10th tier may not be achievable, and this is by design. It's probably best to just think of this phase as a trial to fine-tune the system for later campaigns.
Craft snowballs, join snowball fights, and earn exclusive rewards in our festive Yule Fest seasonal campaign.