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Version 0.44.1-PB - Bug Fixes and Tavern Changes

  • Reactions to tavern posts are now tied to your account, not individual characters. So if you have multiple characters, you can now only react to a post once. Reactions you made previously (when they were character-based) haven’t been carried over to your account. So you might notice that you can react again to posts you already reacted to before.
  • If you switch characters in one tab and then go back to another tab where your old character is still showing, the game will now automatically update to reflect your current character. This prevents a "bug" where you might accidentally start an action on the wrong character.
  • Improved messaging when you get the occasional "Unauthenticated" error after leaving the game open for a while.
  • Fixed bug when an error occurs and multiple error pop-ups appear at the exact same time. You may have noticed this happen when the game starts to update.
  • Added "Suggestion" tag to the Tavern. This is just a test run as we are still slightly unsure whether we want to keep suggestions confined to Discord or to completely open them up to the tavern. This all depends on the quality of the discussions involved.
  • Thumbs down can now only be applied to posts in the suggestions tag and trade tag.
  • UI fixes in conquest.
  • If you're not in a guild, you'll now see a notice on the guild page pointing you toward the tavern. It's a helpful way to discover guilds that are currently looking for new members.

Version 0.44.0-PB - Tavern and Conquest Rewards

Tavern

Introducing the tavern - a new way of communicating with other players of IdleMMO without having to leave the app. This reduces the reliance on our Discord server.

The tavern is currently in experimental mode, and may change or be removed at any time.

Features

  • You can mention other players, and they will get an in-game notification. This can be achieved by doing @username
  • You can subscribe to topics, meaning you will be notified one every reply.
  • If you have created a post, you can unsubscribe from your own topic if you don't want to receive a notification on every response.
  • You can tag items in the post and comments by wrapping the item name (case sensitive) in two square brackets. Like [[Coal Ore]].
  • You can react to all posts and comments.
  • Blocked players cannot reply or react to your posts or comments.
  • It costs 2,500 gold to create a post in the tavern. However, replying is free.
  • Posts remain active for 30 days. It will automatically be archived at 30 days of inactivity.
  • We currently have the following tags: General, Support, Trade, and Guild. We are open to more tags in the future.

Please ensure you follow our Code of Conduct when interacting in the tavern. We will slowly adjust the system, and the Code of Conduct as the system matures. Any violations will result in your account being muted which will forbid you from interacting with other users (including the mailbox and commenting on other profiles.)

Conquest Rewards

We're introducing two changes:

  • Buffs to the effects for the winners of the location.
  • Top 5 guilds of the locations will now receive regional effects instead of just the top guild. The higher your guilds position, the stronger your effects.

These are the new effects range (from position 5 to position 1):

  • +2% -> +10% Primary Skill EXP
  • +1% -> +3% Primary Skill Efficiency
  • +2% -> +10% Dungeon Magic Find
  • +2% -> +10% World Boss Magic Find
  • +2% -> +10% Dungeon EXP
  • +2% -> +10% World Boss EXP
  • +2% -> +10% Hunting EXP For instance, this means position 5 will get 2% Primary Skill EXP. Position 1 will get 10% Primary Skill EXP.

All currently applied guild conquest effects have been removed. If you have already applied the effects in the past, you must re-apply them.

Bug Fixes

  • Fixed with of the shrine button.
  • Fixed health when in a dungeon.

Version 0.43.3-PB - Adjustments

  • Significantly reduced combat EXP from dungeons. As explained in v0.43.0-PB, combat experience is only supposed to be secondary and supplemental. In a lot of cases, it became more efficient to perform dungeons than it is to battle, hence the need for reduction.
  • Adjusted dungeon potions due to unintentional crossover effects introduced in 0.43.2-PB.
  • Performance improvements.

Version 0.43.2-PB

  • Dungeon potions no longer affect primary stat EXP gain from stances. They now only boost combat and dungeoneering stats.
  • We're closely monitoring combat and primary stat EXP, as the introduction of stances has caused gains to exceed expectations. Balance adjustments may be introduced soon.

Version 0.43.1-PB - Bug Fixes

  • Resolved dungeon processing bug that prevented completion.
  • Fixed pet mastery shrine bonus not applying properly.
  • Added dungeoneering to leaderboards.
  • Fixed bug that prevented Dragon Soul Stones from being tradable.
  • Updated dungeon vendor items and pricing.
  • Added placeholder text for empty profile bios.
  • Centered profile comment avatars for better alignment.
  • Fixed server error when clearing profile bio.

Version 0.43.0-PB - Dungeon rework, Shooting Stars, Mailbox, and more.

Dungeon Reworked

Base Loot Rate Changes
  • We’ve made major changes to the base loot rates for higher-level dungeons (Level 74 and up). Loot rates have been boosted by around 100% to 400%, depending on the dungeon and its quality.
  • Added a breakdown to the loot page to see the total chance of obtaining a quality.
  • Added the ability to see the exact loot rates. This can be enabled in your settings.
Dungeoneering Skill
  • Dungeons will now utilize the "Dungeoneering" skill.
  • This skill is designed specifically for dungeon progression. The goal is to avoid the scaling and progression issues that happen when combat becomes the main skill for dungeons. Previously, there was a problem where players could level up their combat EXP without actually improving their core stats. That issue was addressed in last year’s battle rework, and this skill helps reinforce that fix.
  • Dungeons will require a Dungeoneering level instead of a combat level to access them.
  • There will be a 90-day grace period where you can use either your combat level or Dungeoneering level to access dungeons.
  • After the grace period ends, only your Dungeoneering level will be used to determine dungeon access.
Stances 
  • Just like in battles, you can now use stances during dungeon runs. This lets you earn experience for your primary skills while progressing through dungeons.
EXP Adjustments
  • With the introduction of stances and the new Dungeoneering skill, we’re making some big changes to how experience works in dungeons.
  • Dungeons primary EXP will now give you Dungeoneering EXP. The Dungeoneering EXP will roughly be on par pre-update (with small adjustments/reductions)
  • Combat EXP will become a secondary role. Because of this, and the addition stances, the combat EXP resulted from dungeons has been significantly reduced to represent this change.
  • Overall, you’ll still be earning more EXP than before. Dungeons now reward experience across three areas: Dungeoneering, Combat, and your chosen Primary skills.
Difficulty
  • Each dungeon has a difficulty rating.
  • This difficulty rating affects whether your character can enter the dungeon, how much health they lose during each run, and how much Magic Find bonus they get.
  • You’ll need to be within 30% of the dungeon’s difficulty rating to run it. For instance, if a dungeon has a difficulty of 1,500, you’d need at least 1,050 total combat stats to enter (which is 70% of 1,500).
  • If you're total combat stats are above than 30%, you'll be in the magic find range. In this case, you'll gain a magic find bonus.
  • We've added an easy-to-understand scale to the UI to help understand where you are against the dungeon's difficulty.
  • Your total combat stats are: Attack Power, Protection, Agility, and Accuracy. These are all stats that are directly influenced by your primary stats.
Dungeon Running
  • You can now run multiple dungeons in one go. The number of dungeons you can run depend on:
  • How much health is taken off you per run. If one run takes more than 50% HP, then you cannot run 2 as the total HP required will exceed 100%.
  • Your maximum idle time. You cannot perform more dungeon runs than your maximum idle time allows.
Completion
  • Dungeons can now be completed by running them a set number of times.
  • Once you fully complete a dungeon, you’ll earn a permanent magic find bonus that stacks across all completed dungeons.
  • Each completed dungeon nets you +1% permanent magic find.
  • This also applies to seasonal dungeons - so if you complete seasonal dungeons during the time they are available, they’ll still count toward your permanent Magic Find bonus, even after the event ends.
  • As it stands, the maximum number of permanent magic find you can obtain is 25% as there are 25 dungeons in total.
Recent Drops
  • On the dungeon page, you’ll now be able to see recent drops earned by other characters.
  • Only drops at 1% or lower will be shown.
Dungeon Shards
  • Every dungeon at level 70 and beyond will receive dungeon shards.
  • These shards can be exchanged for useful items like Dragon Soul Stones, Essence Crystals, and Potions.
  • This simply lays out the foundation for future additions. We’re open to expanding the dungeon shop beyond that by possibly introducing unique skins, backgrounds, dungeon keys, and even pets.
Ascension Perks
  • The Dungeoneering skill comes with its own set of ascension perks.
More
  • Adjusted baseline durations for dungeons to 2 hours, including starter dungeons.
  • Improved the UI to give a better detailed breakdown on the loot, and experience received per dungeon run.

Shooting Star

  • A shooting star is a special event that occurs randomly in the game.
  • Once one appears, all active players will be notified in game.
  • If you find it, you'll get time-limited boosts until the shooting star disappears.
  • The shooting star will typically last around 30 minutes - enough time for you to claim the boost and apply it to a single action.
  • The boosts will depend on the day the shooting star appears. For instance, Friday distributes magic find buffs while Monday offers Primary Skill EXP buffs.
  • It's possible that a shooting star may not appear at all.

Mailing System

  • You can send and receive mail from other characters.
  • All mail send and received can be seen in the communication hub.
  • Sending mail depends on how far away the recipient is from you. The further the distance, the more expensive it becomes.
  • If you're in the same location as the recipient, sending mail is free.
  • Members can enjoy a 30% reduction in cost when sending mail.
  • Your mailbox is limited, so be sure to remove any messages you don't need.

Profile Comments

  • You can comment on other characters profile. Just head to their profile, scroll to the bottom, and make a comment.
  • You can disable profile comments in the settings if you don't want profile comments.
  • You can use markdown in the profile comments.

Characters Blocking

  • You can block other characters.
  • Blocking them disables the ability for them to interact with you in any way - they don't be able to message you, wave at you, or even view your profile.
  • If you block a friend, it will automatically remove them.

Reporting

  • If you see any inappropriate content, or you see some suspicious activity, you can report any message, profile, or profile comment and the matter will be dealt with appropriately.

Larger Profile Bio

  • To allow players more creative expression, we’re expanding the profile bio area.
  • The bio will take up a larger portion of the profile, and you will be able to put anything you want there (as long as it follows our Code of Conduct).
  • It supports markdown formatting.

Market Orders

The market order system has had long-standing issues that were open to abuse. These included PO bumping (players using multiple accounts to push their orders to the top within seconds), PO spamming (flooding the market with multiple orders to drown out others), and market listing advantages for those with the highest quantities, making it difficult for newer players to compete.

To address these problems, we will be completely removing the ability to fulfill individual market orders.

Instead, the game will handle everything automatically. All you will need to do is list your item on the market, and it will automatically fulfill orders on your behalf.

This change eliminates all the previous abuse methods since players can no longer interact with individual purchase orders.


Vendor Improvements

  • We will be making adjustments to the vendor page to make it easier to navigate.
  • This will include more prominent skins and displaying the vendor item name underneath every listing for better clarity.
  • This change should make it easier to find specific items.
  • We've moved the "Bartering" experience block to the quick sell box.

World Boss Changes

  • We've increased Scalethorn Egg rate by 150%
  • We've increased World Boss mythic rates by 200%
  • Enabling true rates also shows the true rates of world boss loot too.
  • From the beginning, we’ve aimed to keep the number of ways to earn gold in the game limited, so it’s easier for us to manage. Now, we’re shifting approach slightly - the only way to earn gold directly from the game (not through trading on the market) will be by getting and selling items. Because of this, we’re removing gold as a reward from world bosses. The amount of gold given was already very small, so we’re not waiting to make this change - even though we still plan to add collectible drops to world bosses in the future. We’re also planning to remove gold from raid rewards. However, since raids currently give a much larger amount of gold, we’re holding off on that change for now.
  • Like the dungeon system, you can also see the recent world boss drops on the World Boss page. # Idle Time Changes
  • We’ve increased the idle time for alt characters. Member alts now get 4 hours instead of 3, and free alts get 3 hours instead of 2. This now matches the maximum idle time you can get from a single dungeon run.

Shrine Changes

  • Added "Bartering" and "Pet Mastery" effects.
  • Increased shrine token conversion rate to 500 (from 200).
  • Added contributors list. On this list you can see the recent contributors to the shrine, and the top contributors.

Privacy Policy

  • We’ve updated our Privacy Policy to make it a bit easier to understand and to include new details about how we handle user-generated content. Previously, the only user-generated content was player bios, but that’s changed - so we’ve updated the policy to reflect that.
  • Fixed an issue that made the colours of bullet points too dark.

Bank Changes

  • Adding sorting to the bank.
  • Increased maximum purchasable slots to 80 (from 56).

More Changes

  • General UI improvements across the game.
  • Added promotional code system to help us distribute promo codes for the game. We'll be kicking this off with a promo code for the Web App which we will be making available later this week.
  • Updated Guild Hall wiki page entry (Contribution by @mysterio2465 on GitHub)
  • Fixed hunting countdown issue.
  • Fixed "Too many attempts" issue when battling.
  • Fixed assault scheduling window not displaying the time correctly.
  • Fixed hunting efficiency ascension perk not working correctly.
  • Added bank sorting.
  • Fixed bug that allowed shrine activation when not near the shrine.
  • Fixed push notifications not working for new characters.
  • Minor wiki UI improvements.
  • Fixed issue when trying to sell an item to a vendor that has a value of 0 gold.

Version 0.43.0-PB - Conquest Rewards

Conquest Rewards (EARLY ACCESS)

If your guild held a location in the last season, all members will receive the following rewards for the duration of this season in the location that they hold:

+10% Primary Skill EXP
+3% Primary Skill Efficiency
+2% Dungeon Magic Find
+2% World Boss Magic Find
+4% Dungeon EXP
+5% World Boss EXP
+5% Hunting EXP

Notes:

  • The effects can be applied on the guild page.
  • These buffs are only applied in the location that the guild holds.
  • If you leave your guild, you’ll lose these bonuses. You’ll can get them back as soon as you rejoin and visit the guild page.
  • If your guild removes the conquest banner, the effects will also be removed.

We originally planned to release conquest rewards as part of the upcoming dungeon rework update (which also includes lots of other new features!). However, that update is taking a bit longer than expected.

So, we’ve decided to release the conquest rewards a bit earlier as a separate update. Because of this change, the feature is now in early access.

That means there might be a few small bugs or issues at first, since it was originally built to launch alongside the bigger update. If you do run into any problems, please don’t hesitate to send us a bug report.


Version 0.42.1-PB - Citadel Enemies

  • Added enemies to "The Citadel"
  • Updated some crafting material vendor pricing to better reflect its quality/rarity.

Update: Most crafting materials above Standard quality have had their vendor prices re-balanced. A handful now sell for less, but most have risen sharply to better reflect the effort needed to obtain them. For example, Elemental Essences (available only at level 84) now sell for about 120 gold, up from 35 gold before the patch.

Most market listings for the affected items have automatically been repriced to vendor value + 20 %.

With the increase in base vendor loot value, we may need to take another look at pet loot down the line. We're not planning any changes right now, but this is just a heads-up that if it turns out pets become too "strong" - especially since they're not currently affected by the alt concurrency limit - we might need to make some adjustments later. For now, we're keeping an eye on how things play out before making any decisions.